# Package com.jogamp.opengl.util.awt

- Interface Summary
  Interface | Description
  --- | ---
  TextRenderer.RenderDelegate | Class supporting more full control over the process of rendering the bitmapped text.

- Class Summary
  Class | Description
  --- | ---
  AWTGLPixelBuffer | AWT `GLPixelBuffer` backed by an `BufferedImage` of type `BufferedImage.TYPE_INT_ARGB` or `BufferedImage.TYPE_INT_RGB`.
  AWTGLPixelBuffer.AWTGLPixelBufferProvider | Provider for `AWTGLPixelBuffer` instances.
  AWTGLPixelBuffer.SingleAWTGLPixelBufferProvider | Provider for singleton `AWTGLPixelBuffer` instances.
  AWTGLReadBufferUtil | `GLReadBufferUtil` specialization allowing to read out a frambuffer to an AWT BufferedImage utilizing `AWTPixelBufferProviderInt` for further AWT processing.
  ImageUtil | Utilities for dealing with images.
  Overlay | Provides a Java 2D overlay on top of an arbitrary GLDrawable, making it easier to do things like draw text and images on top of an OpenGL scene while still maintaining reasonably good efficiency.
  TextRenderer | Renders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API.
  TextRenderer.DefaultRenderDelegate |
  TextureRenderer | Provides the ability to render into an OpenGL `Texture` using the Java 2D APIs.

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